BATAILLE
Bataille is based on the same process as ‘Papillon d’amour’. Here, a scene in which two samurai lock on to each other to win a woman’s heart, turns into a cosmic field of insects and monsters where horror and pain evoke beauty and joy. The ultimate pain, the unbearable joy.
With Papillon d’Amour and Bataille, Nicolas Provost joins the devotees. He makes use of original material with the images mirrored in the longitudinal axis, which yields a sequence of new, associative images. The characters are transformed into new life forms with miraculous capabilities that defy the laws of gravitation. At the same time, Provost keeps the viewer (who is, or is not, familiar with the original film and ‘the’ story) on a string. The viewer’s impulse to interpret the new representation as a story is encouraged by the subtle preservation of residues of Kurosawa’s narrative. A powerful, evocative, supporting sound and music track ensures that all this comes across even better.
Bataille represents a collision between extremely violent male forms, pitching into each other as mythical monsters.
These figures have the ability to constantly transform and adjust themselves. Sometimes they seem to be fighting against themselves, as Siamese twins, but at other times the stronger of the two is chasing the weaker one all the way to the backside of the screen. It takes a whole lot of hacking away until all this bizarre life gives up the ghost.